<ActionMaps version="1" optionsVersion="2" rebindVersion="2" profileName="6DOF_37">
 <CustomisationUIHeader label="6DOF_37" description="" image="">
  <devices>
   <keyboard instance="1"/>
   <mouse instance="1"/>
   <gamepad instance="1"/>
  </devices>
  <categories>
   <category label="@ui_CCSpaceFlight"/>
   <category label="@ui_CCFPS"/>
   <category label="@ui_CCVehicle"/>
   <category label="@ui_CGInteraction"/>
  </categories>
 </CustomisationUIHeader>
 
 <options type="keyboard" instance="1" Product="Keyboard {6F1D2B61-D5A0-11CF-BFC7-444553540000}"/>
 <options type="gamepad" instance="1" Product="Controller (Gamepad)"/>
 
 <modifiers>
  <add input="gp1_shoulderl"/>
  <add input="gp1_shoulderr"/>
  <add input="gp1_triggerl_btn"/>
 </modifiers>
 
 <actionmap name="spaceship_general">
  <action name="v_eject">
   <rebind input="gp1_triggerl_btn+back"/>
  </action>
  <action name="v_exit">
   <rebind input="gp1_triggerl_btn+a" activationMode="hold"/>
  </action>
  <action name="v_flightready">
   <rebind input="gp1_shoulderr+dpad_up"/>
  </action>
  <action name="v_self_destruct">
   <rebind input="gp1_triggerl_btn+shoulderr+shoulderl+back"/>
  </action>
 </actionmap>
 
 <actionmap name="spaceship_view">
  <action name="v_view_dynamic_focus_in">
   <rebind input="gp1_shoulderl+dpad_up"/>
  </action>
  <action name="v_view_dynamic_focus_out">
   <rebind input="gp1_shoulderl+dpad_down"/>
  </action>
  <action name="v_view_freelook_mode">
   <rebind input="gp1_shoulderl"/>
  </action>
  <action name="v_view_pitch">
   <rebind input="gp1_shoulderl+thumbry"/>
  </action>
  <action name="v_view_yaw">
   <rebind input="gp1_shoulderl+thumbrx"/>
  </action>
  <action name="v_view_zoom_in">
   <rebind input="gp1_shoulderl+dpad_up"/>
  </action>
  <action name="v_view_zoom_out">
   <rebind input="gp1_shoulderl+dpad_down"/>
  </action>
 </actionmap>
 
 <actionmap name="spaceship_movement">
  <action name="v_accel_range_rel">
   <rebind input="gp1_shoulderr+shoulderl+thumbry"/>
  </action>
  <action name="v_brake">
   <rebind input="gp1_shoulderr+shoulderl"/>
  </action>
  <action name="v_ifcs_toggle_cruise_control">
   <rebind input="gp1_b"/>
  </action>
  <action name="v_ifcs_toggle_vector_decoupling">
   <rebind input="gp1_triggerl_btn+thumbl"/>
  </action>
  <action name="v_pitch">
   <rebind input="gp1_thumbly"/>
  </action>
  <action name="v_roll">
   <rebind input="gp1_triggerl_btn+thumblx"/>
  </action>
  <action name="v_speed_range_down">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_speed_range_rel">
   <rebind input="gp1_shoulderr+thumbry"/>
  </action>
  <action name="v_speed_range_up">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_strafe_back">
   <rebind input="gp1_shoulderl+triggerr"/>
  </action>
  <action name="v_strafe_forward">
   <rebind input="gp1_triggerr"/>
  </action>
  <action name="v_strafe_lateral">
   <rebind input="gp1_thumbrx"/>
  </action>
  <action name="v_strafe_longitudinal">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_strafe_vertical">
   <rebind input="gp1_thumbry"/>
  </action>
  <action name="v_target_match_vel">
   <rebind input="gp1_shoulderr" activationMode="double_tap"/>
  </action>
  <action name="v_toggle_qdrive_engagement">
   <rebind input="gp1_shoulderr+y"/>
  </action>
  <action name="v_toggle_qdrive_spooling">
   <rebind input="gp1_shoulderr+y"/>
  </action>
  <action name="v_toggle_vtol">
   <rebind input="gp1_shoulderr+dpad_down"/>
  </action>
  <action name="v_yaw">
   <rebind input="gp1_thumblx"/>
  </action>
 </actionmap>
 
 <actionmap name="spaceship_targeting">
  <action name="v_aim_snap">
   <rebind input="gp1_shoulderl" activationMode="double_tap"/>
  </action>
  <action name="v_target_cycle_all_fwd">
   <rebind input="gp1_dpad_right"/>
  </action>
  <action name="v_target_cycle_friendly_fwd">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_target_cycle_hostile_fwd">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_target_cycle_pinned_fwd">
   <rebind input="gp1_triggerl_btn+dpad_up"/>
  </action>
  <action name="v_target_cycle_subitem_back">
   <rebind input="gp1_triggerl_btn+dpad_left"/>
  </action>
  <action name="v_target_cycle_subitem_fwd">
   <rebind input="gp1_triggerl_btn+dpad_right"/>
  </action>
  <action name="v_target_focus_root_entity">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_target_nearest_hostile">
   <rebind input="gp1_dpad_left"/>
  </action>
  <action name="v_target_reticle_focus">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_target_toggle_pinned_focused">
   <rebind input="gp1_triggerl_btn+dpad_down"/>
  </action>
  <action name="v_toggle_mining_mode">
   <rebind input="gp1_shoulderr+dpad_left"/>
  </action>
  <action name="v_toggle_scan_mode">
   <rebind input="gp1_shoulderr+dpad_right"/>
  </action>
 </actionmap>
 
 <actionmap name="spaceship_scanning">
  <action name="v_toggle_scan_mode">
   <rebind input="gp1_shoulderr+dpad_right"/>
  </action>
 </actionmap>
 
 <actionmap name="spaceship_ping">
  <action name="v_dec_ping_focus_angle">
   <rebind input="gp1_shoulderr+thumbr_down"/>
  </action>
  <action name="v_inc_ping_focus_angle">
   <rebind input="gp1_shoulderr+thumbr_up"/>
  </action>
 </actionmap>
 
 <actionmap name="spaceship_mining">
  <action name="v_decrease_mining_throttle">
   <rebind input="gp1_shoulderr+thumbr_down" activationMode="hold"/>
  </action>
  <action name="v_increase_mining_throttle">
   <rebind input="gp1_shoulderr+thumbr_up" activationMode="hold"/>
  </action>
 </actionmap>
 
 <actionmap name="spaceship_turret">
  <action name="v_target_cycle_all_fwd">
   <rebind input="gp1_dpad_right"/>
  </action>
  <action name="v_target_cycle_friendly_fwd">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_target_cycle_hostile_fwd">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_target_cycle_subitem_back">
   <rebind input="gp1_triggerl_btn+dpad_left"/>
  </action>
  <action name="v_target_cycle_subitem_fwd">
   <rebind input="gp1_triggerl_btn+dpad_right"/>
  </action>
  <action name="v_target_focus_root_entity">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_target_nearest_hostile">
   <rebind input="gp1_dpad_left"/>
  </action>
  <action name="v_target_toggle_pinned_focused">
   <rebind input="gp1_triggerl_btn+dpad_down"/>
  </action>
 </actionmap>
 
 <actionmap name="spaceship_weapons">
  <action name="v_attack1_group1">
   <rebind input="gp1_thumbr"/>
  </action>
  <action name="v_attack1_group2">
   <rebind input="gp1_x"/>
  </action>
  <action name="v_weapon_cycle_aimmode">
   <rebind input="gp1_shoulderr+b"/>
  </action>
 </actionmap>
 
 <actionmap name="spaceship_missiles">
  <action name="v_weapon_arm_missile">
   <rebind input="gp1_shoulderr+thumbr"/>
  </action>
  <action name="v_weapon_launch_missile">
   <rebind input="gp1_shoulderr+thumbr"/>
  </action>
 </actionmap>
 
 <actionmap name="spaceship_defensive">
  <action name="v_weapon_cycle_countermeasure_fwd">
   <rebind input="gp1_triggerl_btn+x"/>
  </action>
  <action name="v_weapon_launch_countermeasure">
   <rebind input="gp1_triggerl_btn+y"/>
  </action>
 </actionmap>
 
 <actionmap name="spaceship_power">
  <action name="v_power_toggle">
   <rebind input="gp1_shoulderr+shoulderl+thumbr"/>
  </action>
 </actionmap>
 
 <actionmap name="player">
  <action name="force_respawn">
   <rebind input="gp1_triggerl_btn+shoulderr+shoulderl+back"/>
  </action>
  <action name="free_thirdperson_camera">
   <rebind input="gp1_shoulderl+dpad_left" activationMode="hold"/>
  </action>
  <action name="leanleft">
   <rebind input="gp1_triggerl_btn+dpad_left"/>
  </action>
  <action name="leanright">
   <rebind input="gp1_triggerl_btn+dpad_right"/>
  </action>
  <action name="nextweapon">
   <rebind input="gp1_dpad_left"/>
  </action>
  <action name="selectsecondary">
   <rebind input="gp1_ "/>
  </action>
  <action name="zoom_in">
   <rebind input="gp1_triggerl_btn+dpad_up"/>
  </action>
  <action name="zoom_in_out">
   <rebind input="gp1_ "/>
  </action>
  <action name="zoom_out">
   <rebind input="gp1_triggerl_btn+dpad_down"/>
  </action>
 </actionmap>
 
 <actionmap name="vehicle_general">
  <action name="v_attack1_group1">
   <rebind input="gp1_a"/>
  </action>
  <action name="v_attack1_group2">
   <rebind input="gp1_x"/>
  </action>
  <action name="v_exit">
   <rebind input="gp1_triggerl_btn+a"/>
  </action>
  <action name="v_horn">
   <rebind input="gp1_thumbl"/>
  </action>
  <action name="v_view_zoom_in">
   <rebind input="gp1_shoulderl+dpad_up"/>
  </action>
  <action name="v_view_zoom_out">
   <rebind input="gp1_shoulderl+dpad_down"/>
  </action>
 </actionmap>
 
 <actionmap name="vehicle_driver">
  <action name="v_attack1">
   <rebind input="gp1_a"/>
  </action>
  <action name="v_attack2">
   <rebind input="gp1_x"/>
  </action>
  <action name="v_brake">
   <rebind input="gp1_triggerl"/>
  </action>
  <action name="v_move">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_move_back">
   <rebind input="gp1_thumbl_down"/>
  </action>
  <action name="v_move_forward">
   <rebind input="gp1_triggerr"/>
  </action>
 </actionmap>
 
 <actionmap name="vehicle_gunner">
  <action name="v_attack1">
   <rebind input="gp1_a"/>
  </action>
  <action name="v_attack2">
   <rebind input="gp1_x"/>
  </action>
 </actionmap>
 
 <actionmap name="player_choice">
  <action name="pc_select">
   <rebind input="gp1_shoulderl"/>
  </action>
 </actionmap>
 
</ActionMaps>